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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Underlings 1.6 Patch!

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Patched up to 1.6! aka the "Big Patch"



Lots of big changes, messing around with new ideas, programming flies to fly towards poop... this is the 1.6 update. ;)





Patch Notes Below:



Wanted to change the direction the game was going.Rather than the underlings being a part of a collection I wanted them to each play a purpose in the world.There are only two underling types in the current version, Don't worry! more will come come soon! Other changes below.


-!Introducing! the "Underling Field Guide"! this can be accessed by clicking the book icon at the top of the screen,this contains helpful hints and info about the underlings and their world.This is a good place to get started if you are new to the underlings.
-New 1920x1080 resolution
-New tool "Shears" can now be unlocked at the shop used to trim the "Sultra" underlings hair when full grown.In the future bushes and plants.
-Removed the happiness stat.
-Removed the evo stone.

-New Underling the "Tocapa" when full grown these underlings expel electrical energy from growths on their head.Keep a few of these in your garden to control flies and other pests. ZAP!
-Underlings can now poop! When you find poop in your garden sell it by right clicking with the mouse.
-New insect! The Jikininki Fly, attracted to underling poop, the longer you leave poop around the more flies will appear. Jikininki Flies in your garden will slowly lower your enlightenment.
-Fixed other minor bugs and glitches.
-The "Sultra" underling can now be trimmed with the shears tool during it's elder stage in life, sell it's fur for a fair price to the shop.
-When an underling is above 70 hunger a fruit icon will appear above it's head, if you don't feed it soon it will perish.
-Navigation to the nursery and shop now only requires touching the button with the pointer, makes going from screen to screen holding items/underlings smoother/easier.
-The store button is now located on the upper left part of the screen.

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Looks good. What are you using to screen capture those videos? The quality is excellent.

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Looks good. What are you using to screen capture those videos? The quality is excellent.

I use "Fraps"  Loop buffer length set to 600 seconds,FPS set to 30,Split movie every 4 Gigs unchecked. ;)

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