Jump to content
  • Advertisement
  • entries
  • comments
  • views

Medieval Story alpha update + Greenlight

Sign in to follow this  


Hello again!

I've uploaded a new version of the alpha demo. I know there still are a few bugs and tweaks that need to get fixed... but things are moving in the right direction.

Here follows a change log since last version:

  • Renamed game back to Medieval Story (read previous post for details).
  • Added more anti-alias modes (2x - 8x).
  • The buttons in the options screen can be right clicked to go backward when cycling choices (resolution, anti-aliasing, quality etc.).
  • The bandits are better at chasing the player.
  • Added a knife as weapon. It can be found inside a chest at the beginning of the game.
  • There are now rats in Mosscroft. They are good for practice before taking on the bandits.
  • Fixed a bug that could occur when talking to Cedric.
  • Made the enemies near the end a little bit easier.
  • Fixed a bug that made the battle music play when it shouldn't.
  • Fixed a bug that caused OpenAL not to be initialized correctly.

    The list of fixes could be longer but I felt that the name change had to be released as soon as possible.

    Medieval Story is now also available on steam greenlight! If you like the game please vote for it:


    You can find the new alpha on the indiegogo campaign site.

    Thanks for reading!
Sign in to follow this  


Recommended Comments

Good luck. You seem to be getting some good comments on Greenlight.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!