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Weekend Reading: Tales from Journal Land

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Better late than never, here are your Journal Land entries from the period of 5/23 - 5/31

Say hello to new journal author Saint Retro!

Project Updates

  • Out Of The Ashes - Burnt_Fyr has a small update, but he's just off the academic year so he's hoping to get is some more dev time now
  • Journal of Aardvajk - Aardvajk continues making good progress on his 3D platformer prototype, with a video showing off edge grabbing and shimmying
  • A Keyboard and the Truth - EDI is re-adjusting to working from home but has plenty of updated information on the status of Revel Immortal
  • Undergroundies Projects - Undergroundies has released a new big patch for Underlings and has a feature video and change log
  • OddGames development journal - O-san has reverted back to Medieval Story for his game name and is now on Steam Greenlight in addition to IndieGoGo (which I failed to mention last week sorry!). Check out the alpha!
  • Pixel ? Tile ? World - Servant of the Lord hasn't posted in a while so he gives a brief look at the current state of Adventure Far's editor
  • Mein lebenswerk! ?(????) - polyfrag is still banging out lots of new updates to Corporation States, with videos of building placement, placement restrictions, infrastructure (road, utilities, etc) and also some design notes
  • et1337 makes games - et1337's Screenshot Saturday update for Lemma has a look at new animations in progress, 4k screens, a wiki, and more even from last week
  • RuinValor - Birth of Talos - riuthamus has some leave time so is busy modeling and texturing new assets for RuinValor, like this cool castle gate. He's also started a new journal dedicated to his freelance work.

    Game Dev Stuffs

    • Leadwerks Developer Blog - Josh Klint has the latest news from Leadwerks, which is really looking to support Linux developers
    • Joe Gilliver - Black Shuck Audio Journal - Joe - Ocular Audio talks about how important it is to communicate clearly, especially for contractors delivering an asset that need good direction to nail what the developers want
    • Necron00bicon - jjd has some code online you can grab to solve two problems related to SVG and Javascript: (1) getting a reliable bounding box around an SVG path, and (2) being able to properly align SVG paths with one another.
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how come the gamedev social sites don't share this every week?  seems like it'd get at least a few more views that way.

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I do share this from the Facebook page every week - unfortunately due to the way Facebook works you might not see all our updates in your feed unless you actually visit the page though - regularly "liking" our posts will encourage Facebook to show more of them in your feed though. smile.png I try to also Tweet it, but sometimes (probably every second to third week) forget, so it appears less frequently there.

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fair point jbadams, i do get some gamedev stuff in my feed, but i seem to miss the journal links(or at least they don't always seem to pop up each week for me.)

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