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Screenshot Saturday 174

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evanofsky

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[color=rgb(85,85,85)][font=Arial]
First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah![/font][/color][color=rgb(85,85,85)][font=Arial]
I also got a sign for our booth at the Midwest Game Developer summit[font=inherit][size=1] [/font]. Got it from eSigns, whom I highly recommend! Insanely cheap, fast, and high quality.[/font][/color][color=rgb(85,85,85)][font=Arial]
P9Ly4g7l.jpg[/font][/color][color=rgb(85,85,85)][font=Arial]
I am currently scrambling madly to complete a build for the Indie Megabooth submission deadline on Sunday. Stuff that's done:[/font][/color][color=rgb(85,85,85)][font=Arial]
The beginning of the game (aka the apartment) finally got some textures![/font][/color][color=rgb(85,85,85)][font=Arial]
dcqZitHl.png[/font][/color][color=rgb(85,85,85)][font=Arial]
There's even an Easter egg... see if you can spot it in the dark:[/font][/color][color=rgb(85,85,85)][font=Arial]
JUicrEDl.png[/font][/color][color=rgb(85,85,85)][font=Arial]
Another critical new feature is something I call "Rifts". These play into the storyline in a pretty big way:[/font][/color][color=rgb(85,85,85)][font=Arial]
IdioticLinearDunnart.gif[/font][/color][color=rgb(85,85,85)][font=Arial]
Lastly, I'm doing a ton of last-minute level design. Here is the "Forest" level that appeared in the demo, albeit completely overhauled:[/font][/color][color=rgb(85,85,85)][font=Arial]
MediumOrnateKingfisher.gif[/font][/color][color=rgb(85,85,85)][font=Arial]
That's it for this week. Thanks for reading![/font][/color]
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