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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Weekend Reading: Tales from Journal Land

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Gaiiden

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Heyo, finally made it. Moving house sometime soon, so things are busy. June already? Geez. Here are your Journal Land entries from the period of 5/31 - 6/7

Say hello to new journal authors newtechnology, KiritsuGames and LariGuilger!

Project Updates

  • A Keyboard and the Truth - EDI has a lot of thoughts for new Revel immortal technical improvements, including a new way to display various game screens and playing around with an immediate-mode GUI
  • Journal of Aardvajk - Aardvajk has a new video and write up on the improvements he's made to the edge shimmy for his 3D platformer
  • DMD 'Ware - polyfrag is pondering over a lot of details that need to go into a city builder based around an economy sim - you can't just plop a building like SimCity. Construction costs, transportation for supplies, contractors, wages....
  • Undergroundies Projects - Undergroundies has announced that the latest version of The Underlings is up for free download, and also has a video intro to the game
  • Beals Software - Programmer16's latest project Keep Them Sleeping is up for grabs on itch.io and Gamejolt, still under development along with Seeking Imagination
  • Shipyard Development - nerdboy64 has dropped a big update for Shipyard that brings combat into the game
  • et1337 makes games - et1337's latest Screenshot Saturday post has a look at the game as it is prepped for submission to be included in the Indie Megabooth, and he's also announced Oculus Rift support

    Game Dev Stuffs

    • Journal of Aardvajk - Aardvajk shows his implementation of "a typesafe signal/slot system ... using varadic templates" and some of the things that you can apply this to
    • Infinity Elephant Development Journal - Plethora knows the scope of the project is probably too big, but given that it hasn't affected the drive to complete the project eventually, does it really matter? How big is too big? That's a balance each developer must attain, Plethora argues
    • Ramblings of a partialy sane programmer - blewisjr is musing about IDE's having bad editors and editors lacking most of the benefits from an IDE. Basically you can have a great overall build environment but rely a lot on the interface to edit code, or have a great way to edit code but lack a good build interface.
    • Gamieon's Journal - Gamieon has already developed Hamster Chase for iOS and Android, so he figured getting it deployed to Windows Phone would be a breeze. Nope. He explains why
    • slayemin's Journal - slayemin is starting up his indie studio, with paid employees and an office - all on his own dime. This takes guts, and good planning. He talks about why he decided to go this route
    • Too idiot to make it, too idiot to quit - desdemian shows off his sketchbook that he uses to doodle things for both artwork and programming. Are you doodling too? Show off your stuff in the comments

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