Way too long since my last update (~2 weeks).
I've been making good progress with the map views in Revel, which are the main gameplay spaces.
I now have Morning walking about and can place down various structures.
I also spent considerable time stripping out a bunch of unneeded code and making performance modifications particularly in the area of the clothing/equipment colorizer.
In particular performance was abysmal on my samsung tab 3; it seems that some features, notably certain canvas composite operations can murder speed on certain hardware.
So, instead of doing a true colorized multiply, I instead now do a 50% blended rectangle, using src-atop to clip it.
This has the effect of brightening the graphics a bit, but so far I like it, and it is amazingly fast compared to the original code.
Now that I have a player character and the start of an environment; the next important steps are related to UI/Inventory & Combat.
I am hoping to go with a very minimalist UI, with a focus on mouse-click and tap; with enhancements for keyboard use.