(Don't worry, I'm still working on that!)
A few months ago, we've chosen to scrap the way the combat system is currently handled because it does not meet our expectations of what would fit within the game. However, there was some good progress made with that and I've toyed with the idea of converting this simulator into a mini-game: a GS:SW spinoff of sorts.
Here's the last video of the combat playback that was published through my youtube channel. As you can see, a lot of it was severe WIP. The simulation aspect was fully functional however, and the code was starting to look good.
Two teams fighting with relatively straightforward AIs. Simple eh?
So I've been thinking long and hard about a way to turn this into a mini-game/spinoff, and here are the dilemmas I've ended up with:
1. Game Type
I'm left with 3 main options that I'd like to explore.
A - Make it an arena-type arcade game where the player spawns at the center, and enemies spawn on the edges endlessly. Player accumulates points by surviving as long as possible, and killing as many enemies as possible.
[indent=2]I get to keep most of the development I've already made.