Jump to content
  • Advertisement
  • entries
  • comments
  • views

Weekend Reading: Tales from Journal Land

Sign in to follow this  


Here are your Journal Land entries from the period of 6/14 - 6/21

Say hello to new journal authors Eruadan and Arcana Art!

Project Updates

  • Grand Strategy: Space War - Orymus3 has scrapped the combat system for the project he's working on but is looking for feedback on his outline to use it for a separate mini-game
  • newtechnology's Journal - newtechnology has a new gameplay video showing off jumping and collision in his FPS project
  • A Keyboard and the Truth - EDI has two updates this week on the latest progress with Revel Immortal
  • DMD 'Ware - polyfrag spent 3 hours packing the first 65,535 unicode characters on a single 4096x4096 bitmap font texture. Localization FTW?
  • et1337 makes games - et1337 shows off new character animations and a nearly-complete level editor for Lemma in this Screenshot Saturday post
  • The Bag of Holding - ApochPiQ reveals how close he came to working for Apple, as their new programming language, Swift, aligns in many ways with his Epoch language and Apple actually noticed this.
  • Undergroundies Projects - Undergroundies has been busy, pushing out several new patches for The Underlings as well as a new 3-day arcade shooter project now available on Steam as well

    Game Dev Stuffs

    • Leadwerks Developer Blog - Josh Klint talks about his time spent in Seattle recently for a visit to Valve to check out their VR hardware, as well as pay a visit to Leadwerks origins
    • Bidimensional Dreams - dejaime has another Lua tutorial, this time working with Love2D - from rendering the basic hello world text to drawing an image at a given coordinate
    • Code Snippets - Shippou takes a look at the game files to Don't Starve, written in Lua, and how you can modify them to change things in the game
    • Lotuz - Life with indie games - Arthur Souza talks about why some 2D games have flickering objects, as their layering behavior can be just a bit off
    • slayemin's Journal - slayemin has been keeping a weekly log of how his new company is doing, which is offering some great insight for anyone thinking of going down a similar road
Sign in to follow this  


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!