Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    83
  • comments
    0
  • views
    66755

DirectXMesh

Sign in to follow this  
shawnhar

584 views

Chuck Walbourn has been hard at work on a new project which is now available on CodePlex: [quote]
directxmesh.codeplex.com[/quote]
This is a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, and vertex cache optimization. Basically it does for geometry processing what DirectXTex did for textures. It's mostly intended for offline tool usage, and finally replaces the need for content pipelines to depend on the legacy D3DX library.http://blogs.msdn.com/aggbug.aspx?PostID=10538141

Source
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!