Creating A Halloween Environment

Published July 03, 2014
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So I've managed to rough out a very small (1/2 acre) chunk of my environment. I feel like I'm about 50% there in capturing that late-Autumn feeling. The lighting is a bit off still, but it's feeling good.

Halloween2014_002.png

Other problems in Unity are NOT feeling good, so I'm already behind in Week One!
5 likes 6 comments

Comments

Navyman

Wow! An amazing art style. Is there a game that goes with this screen shot?

July 03, 2014 11:25 PM
GoCatGoGames

Thank you for the encouraging words. Yes, I'm creating a short (15-20 minute) first-person horror/adventure game for free release in early October. There are some details about its inception in an earlier dev journal:

http://www.gamedev.net/blog/1880/entry-2259816-whats-the-big-idea-halloween-2014/

The basics are that I'm trying to use audio to create a "maze" of sorts to navigate. Creepy sounds, fall colors, camera effects. All good fun!

July 04, 2014 12:04 AM
jbadams

Very nice art style, looking forward to to seeing what you come up with!

July 06, 2014 04:07 AM
GoCatGoGames

Thanks very much, jbadams. I'm currently working on the decidedly un-sexy triggers for audio clips and making the grass and foliage shake like something is running toward the player!

July 06, 2014 12:41 PM
Rifts605
Looks great!!! Keep at it man, hope it turns out well!
July 18, 2014 07:02 PM
GoCatGoGames

Thanks! I got super-sidetracked playing with these Painterly post-process effects and still haven't made much more progress.

July 18, 2014 08:07 PM
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