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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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We announced Empyrios our strategy RPG!

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Saruman

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We're a tiny studio and we finally found the time (well made the time by staying up about 50 hours straight) to finalize our site and announce our upcoming strategy RPG Empyrios for the iPad/Mac/PC platforms. Also I saw a posting by GDNet on facebook regarding being in the banner, and I'm hoping to get some consideration as three long time community members have worked on this title (myself, nsmadsen, drilian).

Check out our site: http://www.creoterra.com
Imperia announcement and details: http://www.creoterra.com/empyrios-announced/
Facebook: http://www.facebook.com/creoterragames
Twitter: @Creoterra

And some screens!


empyrios_screen_01.jpg

empyrios_screen_02.jpg

empyrios_screen_03.jpg

empyrios_screen_05.jpg

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Thanks GoCatGo :) We're getting closer to release and for the most part we're art complete, right now it's mainly continued work on the campaign, making the AI better, unit tweaks, and polishing up our out of game UI.

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Looks absolutely fantastic, looking forward to seeing more and hopefully giving it a try when it's released!

 

You'll definitely be in the running with a very good chance to be featured in the Facebook cover image for next month! :)

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Thanks Navyman! :) in the coming weeks we'll have a lot more info coming out and we'll be posting on our blog regularly.

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Thanks Chester, much appreciated! Trust me I can hardly wait to get it into your hands! :)

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Congratulations, Joe! The game looks great, and I can't wait to get my hands on it :)

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Cool - it is great to hear that some GDNet members are moving into the big time :)  Is there any chance you can talk about some of the technical details in some upcoming posts?

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Thanks guys! 

 

@gwihlidal I'm hoping to release before DA:I because I *know* that will be chipping into my free time quite a lot, and as it is I already have nearly zero smile.png

 

@JasonZ I do want to write some more posts in the future but I'm actually leaning more towards the production, design, some AI, etc rather than purely technical. The reason being that our rendering is actually purely stone age stuff (i.e. something like the original Bioware Infinity Engine with some crazy texture cache/hotswapping) as we wanted to run on the original iPad1, older PCs, and possibly iPhone 3GS/4+. I say possibly as the game was originally designed for the iPad/PC and as you can see from the shots there are a billion UX hurdles to overcome on a smaller screen. If we can't get to the quality level that we have on the larger screens than we'll have to go without a mobile version.

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It's looking freakin' amazing guys. Well done!

I can only expect a killer soundtrack to go along with it!?

Will keep an eye on the blog...

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Really looking forward to getting my hands on this & giving it a good play-through!

 

Looks like just my sort-of game!

 

Are you planning any follow-up expansion campaigns at the moment, or having it as a stand-alone on release?

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Thanks again for the comments guys smile.png

 

@Jdiggity1 We definitely have a killer soundtrack with many tracks geared towards the different environments, we were actually talking about putting some samples up in a post just the other night!

 

@dnlmackay Our plan is actually to have updates once the game is released which will be free to all players, as we want to make sure that in multiplayer battles everyone has access to the same units, environments, etc. There are already concrete plans for our first update and as we're nearly art complete on the release version we've actually started on some of that. For example in our first update we're planning on adding one new unit type per race, new environments, and a couple things we want to have in multiplayer. Of course we don't have full specs because we want to see what players are interested in seeing once we launch, and any tweaks we might need to make.

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