Sign in to follow this  
  • entries
    16
  • comments
    65
  • views
    26461

We announced Empyrios our strategy RPG!

Sign in to follow this  
Saruman

2449 views

We're a tiny studio and we finally found the time (well made the time by staying up about 50 hours straight) to finalize our site and announce our upcoming strategy RPG Empyrios for the iPad/Mac/PC platforms. Also I saw a posting by GDNet on facebook regarding being in the banner, and I'm hoping to get some consideration as three long time community members have worked on this title (myself, nsmadsen, drilian).

Check out our site: http://www.creoterra.com
Imperia announcement and details: http://www.creoterra.com/empyrios-announced/
Facebook: http://www.facebook.com/creoterragames
Twitter: @Creoterra

And some screens!


empyrios_screen_01.jpg

empyrios_screen_02.jpg

empyrios_screen_03.jpg

empyrios_screen_05.jpg
Sign in to follow this  


18 Comments


Recommended Comments

Thanks GoCatGo :) We're getting closer to release and for the most part we're art complete, right now it's mainly continued work on the campaign, making the AI better, unit tweaks, and polishing up our out of game UI.

Share this comment


Link to comment

Looks absolutely fantastic, looking forward to seeing more and hopefully giving it a try when it's released!

 

You'll definitely be in the running with a very good chance to be featured in the Facebook cover image for next month! :)

Share this comment


Link to comment

Thanks Navyman! :) in the coming weeks we'll have a lot more info coming out and we'll be posting on our blog regularly.

Share this comment


Link to comment

Cool - it is great to hear that some GDNet members are moving into the big time :)  Is there any chance you can talk about some of the technical details in some upcoming posts?

Share this comment


Link to comment

Thanks guys! 

 

@gwihlidal I'm hoping to release before DA:I because I *know* that will be chipping into my free time quite a lot, and as it is I already have nearly zero smile.png

 

@JasonZ I do want to write some more posts in the future but I'm actually leaning more towards the production, design, some AI, etc rather than purely technical. The reason being that our rendering is actually purely stone age stuff (i.e. something like the original Bioware Infinity Engine with some crazy texture cache/hotswapping) as we wanted to run on the original iPad1, older PCs, and possibly iPhone 3GS/4+. I say possibly as the game was originally designed for the iPad/PC and as you can see from the shots there are a billion UX hurdles to overcome on a smaller screen. If we can't get to the quality level that we have on the larger screens than we'll have to go without a mobile version.

Share this comment


Link to comment

It's looking freakin' amazing guys. Well done!

I can only expect a killer soundtrack to go along with it!?

Will keep an eye on the blog...

Share this comment


Link to comment

Really looking forward to getting my hands on this & giving it a good play-through!

 

Looks like just my sort-of game!

 

Are you planning any follow-up expansion campaigns at the moment, or having it as a stand-alone on release?

Share this comment


Link to comment

Thanks again for the comments guys smile.png

 

@Jdiggity1 We definitely have a killer soundtrack with many tracks geared towards the different environments, we were actually talking about putting some samples up in a post just the other night!

 

@dnlmackay Our plan is actually to have updates once the game is released which will be free to all players, as we want to make sure that in multiplayer battles everyone has access to the same units, environments, etc. There are already concrete plans for our first update and as we're nearly art complete on the release version we've actually started on some of that. For example in our first update we're planning on adding one new unit type per race, new environments, and a couple things we want to have in multiplayer. Of course we don't have full specs because we want to see what players are interested in seeing once we launch, and any tweaks we might need to make.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now