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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Daath Galaxy - Now on Greenlight Concepts with Animated Screenshots

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It's been a little bit since my last update, so I wanted to let you all know that


Daath Galaxy is now on Steam Greenlight Concepts. Please vote here:



I just updated my Greenlight page with these animated GIFs, and I wanted to share them here on my GameDev.net devlog:







While animated GIFs look terrible, I figured I'd show you all a little sneak peak at the game play before the big content reveal on August 1st. Keep in mind, Steam has a 2MB file size limit, meaning I had to really lower the quality of the screen capture. Everything posted so far has been direct game play screenshots.

On the Greenlight Concepts page, I've posted 1920x1080 screenshots, and then directly after 640x360 GIF animations of the same or similar content. Keep in mind the GIFs look terrible, and are only here to show what that you're not looking at concept art, but actual gameplay screenshots.

I know, why not just upload a video? Because that's what August 1st is for. Stay tuned for the real Greenlight campaign on August 1st, including a trailer with mostly in game footage. Thanks for the support everyone!

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This project is really moving along. I will be happy to up-vote your Greenlight.


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Thanks Navyman.  I always appreciate your kind words & support.  You'll definitely have a free copy of the game once the release date nears!


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That would be grand! Plus, I would be happy to inform you of any issues I discover. However, I have been enjoying the updates on this site during a period of time that I have not been able to doing any of my own game development.

If you do not have a Indie DB account I would get one. I learned the hard way that growing a fan base takes some serious time or vial action.


Plus throw some screenshots into the Saturday screenshot thing on this site.


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