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Getting Lost Keeping the Lights on

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Navyman

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There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. The last 7 months have been such a time for me. My last post for this journal was early December, after which the assault of the holidays limited productions and funds.

I elected to go back to the creating software solutions for clients and stop development on all projects. The game stoppage was to enjoy I made maximum time for client projects and hopefully increase the overall amount of funding generation. Now coming back to game projects I see the mountain of work left to complete.

Currently Battleline has 300+ cards all of which require artwork. Finding either the time to create all of the images or an artist that is not looking for crazy amounts for the work have not come to light. This reminded me of the hundreds of lost images from previous projects that were lost in the move.

However, with a comfortable cushion of funding I have the time to return and focus on completing a game even if it is not Battleline. I say this because I am fairly good at gauging man hours to complete projects and I do not see Battleline being completed in the next two months without seriously just focusing on card artwork and barebones-ing the interface and controls.

Therefore, the age old debate of releasing something or releasing the game you truly envisioned has begun.
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