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A new "Painterly" Visual Style for Halloween 2014

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GoCatGoGames

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Painterly Halloween.png

I'm really digging this post-process effect on my Halloween 2014 game's mood. I'm close to getting a nice mix of both creepy and nostalgic -- just what I am aiming for.

Unfortunately I'm hitting stumbling blocks with the audio design. I wanted to use 3D sound and audio cues to present the player with a "maze" to navigate, but it is proving to be a challenge. More on that as it develops.

What do y'all think of this change in visual style?
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I like the tree and clouds, but there is something off about the blades on the windmill.

You could allows use some kind of highlight system to light-handedly guide the player to the right area.

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You are correct -- I'm still trying to find a nice balance between bold outlining and blurry mess.

 

My lighting is still a bit wonky overall.  I think it is a little heavy handed, myself.

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