Jump to content
  • Advertisement
  • entries
  • comments
  • views

A new "Painterly" Visual Style for Halloween 2014

Sign in to follow this  


Painterly Halloween.png

I'm really digging this post-process effect on my Halloween 2014 game's mood. I'm close to getting a nice mix of both creepy and nostalgic -- just what I am aiming for.

Unfortunately I'm hitting stumbling blocks with the audio design. I wanted to use 3D sound and audio cues to present the player with a "maze" to navigate, but it is proving to be a challenge. More on that as it develops.

What do y'all think of this change in visual style?
Sign in to follow this  


Recommended Comments

I like the tree and clouds, but there is something off about the blades on the windmill.

You could allows use some kind of highlight system to light-handedly guide the player to the right area.

Share this comment

Link to comment

You are correct -- I'm still trying to find a nice balance between bold outlining and blurry mess.


My lighting is still a bit wonky overall.  I think it is a little heavy handed, myself.

Share this comment

Link to comment

The "before" is a post or two early in the journal.  I'll see if I can edit the post to add it. Thanks!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!