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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Java 8 very interesting

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blewisjr

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This is a rather short blog post. I have had some ideas for a project recently with some of the various endeavors I have been contemplating.

One of these endeavors is either a desktop application or web application not sure which but I think it makes more sense as a desktop application due to it's purpose.

When I was thinking about the project I new I would want it cross platform so my real choices would be either Java or C++. I never made a GUI application in C++ before so I said let me modernize my java install and upgrade to IntelliJ Idea 13.1. Oh by the way IntelliJ idea is worth every penny. If you develop in Java you should really spend the $200 and pick up a personal license which can be used for commercial applications. Really great IDE and I can't wait to see what they do with their C++ ide they are working on. Jetbrains makes amazing tools.

So I upgraded everything to Java 8 and decided to make a quick and simple GUI application and use Java 8 features. I will say one thing Java should have added Lambda's a long time ago... With this in mind the following Swing code turns from this...

[code=java:1]import javax.swing.*;import java.awt.event.*;import java.awt.*;public class TestGui extends JFrame { private JButton btnHello = new JButton("Hello"); public TestGui() { super("Test GUI"); getContentPane().setLayout(new FlowLayout()); getContentPane().add(btnHello); btnHello.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { System.out.println("Hello World"); } }); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(300, 100); setLocationRelativeTo(null); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { new TestGui().setVisible(true); } }); }}
to this...

[code=java:1]import javax.swing.*;import java.awt.*;public class TestGui extends JFrame { private JButton btnHello = new JButton("Hello"); public TestGui() { super("Test GUI"); getContentPane().setLayout(new FlowLayout()); getContentPane().add(btnHello); btnHello.addActionListener(e -> System.out.println("Hello World")); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(300, 100); setLocationRelativeTo(null); } public static void main(String[] args) { SwingUtilities.invokeLater(() -> new TestGui().setVisible(true)); }}
So much more elegant and readable I think Oracle just really hooked me back on Java with just this one feature.

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