"Let there be Game!"
I was hoping to get this done much earlier, but a lot got in the way...
Coming in, I knew this was going to be a tough/long stretch. I wanted to work more on the combat aspect of the game, but I knew I needed to lay the foundations of the 'game flow' before that, so I set out to do just that.
Without further ado, I give you, the game flow (at least, for the 'Arena' game mode).
When I chose to turn this prototype into an actual game, I had a rough idea of where I wanted to go with it. Solar Winds and Raptor: Call of the Shadows have been my two main sources of inspiration for this installment. Of the two, Raptor was simpler to replicate in the short term (Solar Winds has a more adventure-themed type of gameplay).
To mimick Raptor, I had to come up with a simple routine where the player would organically switch between levels and some form of shop system. The idea is that the player is sent on missions, accumulating cash, and spending it to further upgrade its ships. To do this, I needed to implement a lot of UI which I hadn't done up to this point. It took a lot of re-engineering to get there (it was a prototype after all), but here's the rough cycle the player goes through:
- Main Menu / Landing Page
[indent=1]The player enters the game through this page and chooses a game mode: