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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Yummy Underling Updates

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Undergroundies

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The Underlings have come a long way in the past few months, thanks to feedback, testing, comments and other support. Everyone has been wonderful!
Some great news, The Underlings has been accepted to be on the YoYo games showcase! All assets are in, I just need to be patient now smile.png.

Also... An article has been posted about The Underlings on "Game Cola" check it out here: http://gamecola.net/2014/07/scratching-the-itch-io-7/


Below, new underling called the "Lorath" and below that, patch notes.

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Patch Notes:

*July 20th*

-When an underling egg is ordered it will now be sent strait to the incubator instead of the roof.
-Seeds and jars will no longer stack when clicked close together, they will now stop/collide accordingly.
-Removed the shears tool.

*July 18th*

-Removed credits/currency from game.Items, underlings and plants still have to be unlocked but will not cost anything after it's unlocked.
-Right clicking dried grass now sends it to the grass bin rather than selling it.
-right clicking underling poop now removes it from the garden and rewards enlightenment.
-Fixed bug where plants would grow in the air.
-Sorry, many big changes, after some feedback I felt the game needed them. Let me know what you think.
-Fixed other minor issues.

*July 11th*


-Added new underling "The Lorath". These wont eat grass/plants, they will only eat captured insects.Make sure you have a steady supply!

*Updates July 5th*
-Fixed crash involving the Tocapa underling.
-Text now appears when an item or underling is sold, letting you know how much it was sold for.

*July 4th*
-Removed rocks
-Removed the "Mogo" underling
-The "Gozar" underlings has been completely re-done, this underling can no longer break open rocks

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