As you might notice compared to the previous video, we're now using a higher framerate for the animations, giving it a much more fluid look. This is also more representative for how the finished game will end up being, when we transition to using proper 3D models and animation data directly, instead of pre-rendered to 2D sprites.
There's a whole bunch of animations in the video, and I've annotated them to show what they are meant, in case it isn't obvious.
Some keen observers might, well, observe some graphical glitches on a few of the animations (mainly that some of them start a bit abruptly). This is due to me recording with a laptop which wasn't connected to a power source -- power saving + recording = what you see.
Updates have been a bit scarce lately, as I'm currently looking for a new place to live, which takes up a lot of time.
In the next update, I'll shine a light on what we think of the current status of the game, and what we plan to do moving forward.
As always, comments, questions and any other feedback is appreciated!