Zzazzy 1.0.0

Published July 26, 2014
Advertisement
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here.
I will be updating the page I have for it here this week with more detailed instructions than what the app itself provides (There is a tutorial mode but it really just covers the basics), but basically it is an action puzzle game in which you lay tiles on a board to form interlocking words, but you're building words against the clock where

  • forming large grids of words puts time back on the clock
  • not using tiles eventually leads to tile death which takes time off the clock.

It's a continuous play type of game, like Tetris or something, but with a completely new game mechanic.

Screenshot below:
zzazzy-screenshot.png

Source
4 likes 4 comments

Comments

Navyman

Congratulations! Have heard the review process has been stepped up.

July 27, 2014 07:12 AM
jwezorek

I didn't have a problem. It was in "waiting for review" for a week and then seem to have been actually reviewed in about 45 minutes on Friday night, as far as I can tell.

But I had heard the same thing: that apple has become concerned about there being too much junk in the App Store and has begun rejecting more apps merely for sucking, which may or may not be true, but I think the key thing is to just not do anything that clearly violates their rules and you are fine.

I think the "review" mostly comes down to them starting it up on a few devices and making sure it doesn't crash.

July 27, 2014 03:26 PM
jwezorek
Had problems verifying in Xcode, that was all.
July 27, 2014 03:27 PM
Navyman

I hope you are going to do a post about the download rates of your game. I would be interested in something like that. Even if is not the exact number, but a comparison of what you predicted verse the real values. Hope it is flying off the digital shelf. :)

August 06, 2014 10:36 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement