My ultimate goals are...
- My own engine in C++ which can run on multiple platforms. (I will happily by using 3rd party libs however! So I can't take credit for everything).
- It will target future hardware so I'm thinking big in many areas.
- It will target HMD play just as much as a classic 2d screen.
- The game will procedurally generate 99% of its content.. from graphics to narrative.
- The procedural generation will have high level constraints the players can put on it to tailor the game to their preferences.
I have a bunch of stuff written down in notebooks over the years so it will be nice to get it properly written up and illustrated here. I lost notebooks and scraps of paper far too often!
Ok everyone that's it for now :)