Screenshot Saturday 184

Published August 09, 2014
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This week was a lot of level design. I'm working on a group of "fractured" but interconnected worlds that the player has to progress through.[/font][/color][color=rgb(85,85,85)][font=Arial]
Here's a screenshot:[/font][/color][color=rgb(85,85,85)][font=Arial]
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Here's the thread where I got that rock texture. It's a gold mine with a bunch of totally free diffuse, specular, normal, and even displacement maps.[/font][/color][color=rgb(85,85,85)][font=Arial]
Unfortunately that's all I have time to talk about today. Thanks for reading![/font][/color][color=rgb(85,85,85)][font=Arial]
Mirrored on my blog[/font][/color]
3 likes 2 comments

Comments

Servant of the Lord

I was just about to comment on the rock textures in that screenshot. It looks really good!

Thanks for the heads up on where to find them.

[Edit:] Oh, the creator in that thread said (I think?) that they were modified versions from cgtextures.com. CGTextures.com is a great source of free textures.

August 09, 2014 06:58 PM
evanofsky

I was just about to comment on the rock textures in that screenshot. It looks really good!

Thanks for the heads up on where to find them.

[Edit:] Oh, the creator in that thread said (I think?) that they were modified versions from cgtextures.com. CGTextures.com is a great source of free textures.

Uh oh. Really? I'm releasing these as open source, which I know is incompatible with the CGTextures license. I better check up on that.

August 09, 2014 07:57 PM
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