• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    21
  • comments
    15
  • views
    23308

Chronicle Destiny Live at the Windows Phone store

Sign in to follow this  
Followers 0
zBuLe

922 views

Kind of. Its basically a blue circle that is controllable by a virtual joystick, and some red block on a green gird background using a top view perspective. It basically is a base for a Zelda game. The same game can be viewed at http://bluestar03.com/Chronicle/Alpha, save for keyboard controls instead of touch controls. But why publish, and charge $0.99 for, what amounts to a finished tutorial project? Well, to make some money. One can download the trial version and ads will show up, by purchasing it, the ads go away. So I can make money either way. It is basically a jimmy rigged kick starter. But also as a motivational tool. Having something out there in people hands can give one and extra push to continue to work on it.

Thou it still is not nothing. The virtual joystick was a pain to do. Mainly because I was unable to find any info on gliding joysticks. All info I found was on static and dynamic joysticks. Static joystick have a fixed origin on screen and the joystick "tilt" is determined by measuring a touch point in relation to the fixed origin. Simple, but it feels awkward to me. In Dynamic, the origin is determined by the first time the screen is touched, and the tilt is determined as one drags the touch point around the origin. But it still has some awkwardness. This is, I think, because the origin doesn't change while using the joystick. There is no physical limits on a virtual joystick, unlike a joystick on a gamepad that it is mimicking. So, the touch point can end up far from the origin, which when changing direction, one has to travel a long distance to reach the desired new direction, or to release and touch again, which may cause the player to stop.

The gliding joystick drags the origin if the touch point is far enough. Thus when changing direction, the origin is close by, so travel distance to change direction is not much. It does introduce new problems, but I think that, so far, are acceptable. In future builds, when pause and menu are implemented, I'll add a setting to switch between the three so I can get more feedback, but I think Gliding is the best overall, and it will be the default. I think the reason there is a lack of info for the gliding joystick may be because I have only seen it in one game, Halo: Spartan Assault, and I call it "Gliding" because the devs mentioned that their solution for twin stick gameplay addresses the gliding the finger does. I don't know if "Gliding" is the proper term, and that could be why I couldn't find anything. Additionally, it isn't evident that the origin is being dragged in Spartan Assault. After, building the joystick using the dynamic style, I figured that changing the origin may mimic what halo does, and it did.

So at the very least, I can show off the gliding joystick. The web version uses keyboard, and the pc version also supports the gamepad. Both are straight forward, easy to implement, nothing to special. But the gliding joystick couldn't be show cased on the web. So putting the phone version up can help me get feedback on something that was truly hard to make. However, if I did a good job, no one will notice. Hope people download the game and give me feedback so I can make this game the best I can deliver biggrin.png The store page is http://www.windowsphone.com/s?appid=8929b97c-c911-4033-8ee8-b18902273ff3. And by the way, the trial and web version will only have one level available. The paid version will have three more, and the price will be higher for the final release, maybe $5. So get it while it's cheap tongue.png

1
Sign in to follow this  
Followers 0


3 Comments


I'm afraid it doesn't work for me (Chrome). 

I suppose it should be looking like the screeshots on the store. I get a black screen.

0

Share this comment


Link to comment

While for now, I am unable to install chrome, I'll check as soon as I can, it simply isn't downloading for some reason. However, I did check it with IE11, Firefox, Safari, and Opera, and only Opera isn't showing anything either, all other browsers work. Both Opera and Chrome use the new Blink engine, so it may be that. I know it worked on chrome before, maybe a recent update broke it. I'll keep checking and see if the chrome download starts later in the day (it’s just weird that I was able to install all the other browsers save for chrome) and try and find a solution. In the meantime if you wish to check it, you could use IE11, Firefox or Safari, Sorry for the inconvenience. Thou thanks for bringing it up. I mainly test against IE11, so it would have been a while before I knew Chrome and Opera users could see it. Thanks :D

1

Share this comment


Link to comment

It works in chrome now, I just needed to update my version of Game Maker :P

1

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now