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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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I've made my own Unity

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Hi Game Developers!

Let me introduce myself for a while: My name is Patryk Budzy?ski, but you can call me PsichiX - i'm young developer from Poland with more than 8 years experience in games and engines development.

Back to main topic: i've made my own Unity for 2D games development (but i prefer to use it only for game prototyping now). It's called: "Ptakopysk", here you can get some more info about it: http://ptakopysk.psichix.com/. Now, many of you may ask me: "why you did it, if there are plenty of high quality engines such as Unity, Unreal or CryEngine?". Well, i always wanted to have a game development tool that will be as simple as possible to do not waste my time and stick strictly to prototyping new ideas instead of fighting with some other tools bugs or lack of documentation sometimes (and as probably everyone know: "if you've made something - you perfectly know how to use it properly"). Another sad story behind it's creation is that my old laptop is overhieating when i run Unity 3D, so.. biggrin.png

For a long time i was making this tool only for me but now i see that someone may want to use it like me, just to bring new ideas into life much faster than usually. And it's Open Source so everyone may learn something about how this kind of engines works behind the scene smile.png Why i'm writing this? Because i hope that probably here is someone that may find it useful or even wants to participate in development - so this is my official annoucement of Ptakopysk - C++ game prototyping framework based on component system with an awesome IDE biggrin.png

Thanks for reading, make games not wars - cheers! ^^

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This is going to be a fair amount of work publishing tutorials and other material.


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