Let me introduce myself for a while: My name is Patryk Budzy?ski, but you can call me PsichiX - i'm young developer from Poland with more than 8 years experience in games and engines development.
Back to main topic: i've made my own Unity for 2D games development (but i prefer to use it only for game prototyping now). It's called: "Ptakopysk", here you can get some more info about it: http://ptakopysk.psichix.com/. Now, many of you may ask me: "why you did it, if there are plenty of high quality engines such as Unity, Unreal or CryEngine?". Well, i always wanted to have a game development tool that will be as simple as possible to do not waste my time and stick strictly to prototyping new ideas instead of fighting with some other tools bugs or lack of documentation sometimes (and as probably everyone know: "if you've made something - you perfectly know how to use it properly"). Another sad story behind it's creation is that my old laptop is overhieating when i run Unity 3D, so..
For a long time i was making this tool only for me but now i see that someone may want to use it like me, just to bring new ideas into life much faster than usually. And it's Open Source so everyone may learn something about how this kind of engines works behind the scene Why i'm writing this? Because i hope that probably here is someone that may find it useful or even wants to participate in development - so this is my official annoucement of Ptakopysk - C++ game prototyping framework based on component system with an awesome IDE
Thanks for reading, make games not wars - cheers! ^^