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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Our first game, An endless run with a transformable cat!

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We are Ninehead Genasha, a hobbyist team who loves creating games. We consist of two programmer,Kevin Yudi Utama and Winson Waisakurnia. We are currently working on our very first game(Well we made game for our homework before), an endless run game with a transformable cat. We give this game a straight forward name, CatRunner. We plan to make a journal showing our progress on making this game. This is our initial design for the cat


Well i know it is not the best art on the world. It is made by me(Kevin Yudi Utama) a programmer. I have no any art or design background whatsoever. So if you have any suggestions and critiques, I will gladly hear it. I want to improve my cat a lot more.

[color=rgb(102,102,102)][font='Trebuchet MS']The gameplay is simple. There are a lot of obstacles along the way. We haven't though about all the obstacles yet. But for now we plan to make some ravines and mayble some spikes and monsters roaming around. The cat can jump and transform to another special cats. There are two special cats currently on our mind. First it is a ninja cat which can pass through the spike and maybe monster without getting hurt and the second is a superman cat which can fly thourgh the ravine. Ehmm... actually we have a lot more cats in our mind like maybe a naruto-cat and goku-cat... We think it will be fun making those kind of characters in our game.[/font][/color]

If you are curious about the ninja-cat and the superman-cat design you can check them out at

http://nineheadgenasha.blogspot.com/. We plan on sharing our progress through this journal and that blog. Anyway thanks for reading.

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