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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Finally got hired!

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DejaimeNeto

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Hello Again!

These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason.

I have sent my CV for a local studio in hopes of getting a full time job as a programmer in game development.
For my own surprise, they have actually called me two days after I sent it. Just a week after I sent my CV I was being interviewed; hired in the next day! Actually, I can't even believe it. This is my first week on this new job, and I am really excited!

For these first days though, I've been horrible, I must admit. My productivity was really low due to a series of problems while setting up my environment.

I am not working in a game right away (I guess they want to test me first), but actually in an Android app, hence I use the Android SDK. They use the Eclipse AndroidSDK bundle, so everything is setted up accordingly. They installed Linux in a machine (as I stated I used Linux to work at home), and for some reason, Eclipse kept on crashing in the Property View (after the hour-long download of the SDK Manager)... Not to mention the first machine I used (in my first day) was then reallocated to someone else, just to start another series of problems with Java 32 bit fighting its 64 bit version, Android SDK and the buggy Eclipse. In the end, I am using Windows 8 and the bundled Android SDK and Eclipse; as it only crashes on Mac and Linux.

Long story short, three days after I started all I did was set my environment up (three times) and start working. Done two tasks in the scrum board... I just hope they don't fire me for being incompetent! hahaha

It is a hard job. I knew I would struggle in the start, but didn't expect it to be this much. They are all helpful though, I can call anyone to my table and ask questions, they always help me however they can. I just feel kinda bad about calling them over though, and I try to avoid it; I feel like I am getting in their way or taking too much of their time. I hope to get up to speed soon enough. I've only been there for some days, so I guess I'll do better with time.

Anyway, most of you would want to know what I have shown them, what called their attention to me, so I'll go over it.

Language:
[indent=1]Even though I work with Java, they called me for my prior experience with C++. Yes, it looks counter-productive, but they tested my C++ proficiency to work with Java. Actually, they didn't even ask for any prior Java experience, but did ask for it with C++.

[indent=1]Does that mean I wouldn't have gotten the job if I was a Java programmer? In this case, yes. Does that means I wouldn't find any job if I was a Java programmer with no C++ experience and portfolio? I think I would find one, it would probably take longer though (longer than a week for that matter). [color=#696969]YMMV[/color].

Portfolio:
[indent=1]I listed both code I wrote and my small (and kinda amateurish) programming blog.

College:
[indent=1]I have no college degree, nor any formal courses in programming or GameDev. There is no possibility of studying programming through regular education (not until college, that is).


In other words, what would I say is important?
Have experience with one or more languages such as C++, C#, Java...
Create yourself a good portfolio with code samples. Create an open source library, an open source game. Complete projects, not "started and abandoned" projects, to fill your portfolio with. I would also tell you to avoid game clones as a portfolio entry. It makes you look more of a hobbyist than you'd like it to. In addition, it is always better to see something simpler, but new and creative, than another clone of a classic game; unless it is a complex game (above the classic mario/zelda complexity). It is even truer if the web is flooded with tutorials to clone it.


Well, that is it, I guess I will leave you again for now, as tomorrow I sign in @8am !
Wish me luck everyone, I really need it! haha
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Gratz. Now don't screw it up :) Try to surf that wave for as long as possible!

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Most companies expect there to be a ramp up curve.  Often they don't expect a new hire to be productive for months.  Also, DO NOT FEEL BAD ABOUT ASKING FOR HELP, it's totally expected, especially for a new hire.  I can't emphasize this enough.  The typical trap is for a new developer is to waste massive amounts of their time essentially doing nothing, I have a 10 minute rule.  If I can't find the answer to the problem in 10 minutes, I ask someone.  Now, I may do it via email or IM, and in that case if I don't get a response, I continue looking, or work on something else that I'm not blocked on. 

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