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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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New grad looking for work...

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cyberspace009

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My personal demons:
Graduating from college was suppose to give a positive future. Sadly, I'm starting to believe it is a false idea. I graduated from college three months ago and expected to find a job in doing the things I want to do. Instead, I see no hope in the state of Florida. I am already looking for work in retail again. I FU**ING hate retail and all of its existence! I have two years of experience in the field on retail. I was trying to pay my way for college until I can't stand it anymore. In addition, I fell into depression due to the fact that people are jerks. Nothing personal, I fu**ing hate this world. I can't get experience in software development and now I believe having a degree is useless! I barely sleep due to the fact that I can't find a job at least an entry level position on software development.

Hope much?:
I'm giving it all I got. I am going to make a game that is fun and crazy. All I got to do is make this pixel art and try to set up some fun stuff. I need to come up with a name for the game since I already finished my Fargo 2D Game Engine. I'm hoping that I can make this game at least fun for everyone (Demos for everyone soon). I'm sorry for this useless post. I had a need to express my anger and I was hoping this journal was the right place to do it.

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https://www.youtube.com/watch?v=neO5fnwQjqg

 

The road may not be fun but if you stop trying to walk it you will never get to your destination. Good luck and best wishes with the grind.

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I'm sorry for this useless post. I had a need to express my anger and I was hoping this journal was the right place to do it

 

You know, I actually appreciate when people talk about personal stuff on their journals, not because I enjoy gossip but because it reminds me that we are reading stories from real people with real struggles, as cheesy as it sounds. Not only It helps to empathise with the author, but it also can motivate the readers to continue with their own projects. So, with that said, hopefully you find a job related to software development soon, because I agree, working in retail is the fucking worst.

 

 

 

All I got to do is make this pixel art and try to set up some fun stuff.

 

Easier said than done. Best of luck.

 

Regarding pixel art, I just wanted to say that there may be other art styles that you might want to try, especially if art is not your forte. People underestimate how hard making pixel art is and they end up frustrated. If you are a programmer and dislike making art, then try to find a way to make most of the art programmatically; it will be less frustrating for you and you may archieve great results.

 

Of course, if you really want to use pixel art because you like the style then by all means go for it, either teaming up with a pixel artist or learning it yourself, but I'm just saying that you consider other options.

 

Anyway, good luck! Looking forward for a demo.

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I would say hang in there and keep giving it all you can. I know many people (including myself) that it took 6 months to get their first software development job out of school.

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 If you are a programmer and dislike making art, then try to find a way to make most of the art programmatically; it will be less frustrating for you and you may achieve great results.

 

That's a good idea. I do like pixel art so I'll try to find a partner. If that fails, I'll just learn how to do pixel art. Maybe in a basic form of pixel art. 

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I would say hang in there and keep giving it all you can. I know many people (including myself) that it took 6 months to get their first software development job out of school.

Thanks for the comment. I'll do my best to stay positive.

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