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Hexadecagon Maze Day 4

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Day 4

Today I spent most of my time refactoring. But I also wrote new code at the last minute. Figure (12) is my initial attempt at maze generation.


Admittedly, Figure (12) doesn't look as good as when all the walls were in, like Figure (7). I need to think of a way of improving this. If anybody has a good idea, please let me know.

Meanwhile, here's a decent looking maze I wrote last year.
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Thank you for the advice. I agree with you. I added code that prevents the maze creator from removing the 8 walls that make up the octagons. Doing so forced the paths to be circular. I posted a screen capture in my Day 5 post. Please take a look and tell me if it is an improvement over Figure 12.

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