• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    115
  • comments
    115
  • views
    104249

Something unexpected

Sign in to follow this  
Followers 0
alfith

724 views

Hello,
After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game that can be played.
It is available for download here: https://www.mediafire.com/folder/8hlrizqd9u2rl/DDream as 4 files:
- ddream_exe.tar.gz : the main content with Linux executables of the game and the level editor. The game files are all present in this file except the sounds and musics. The game can be played with the content of this file.
- ddream_sounds.tar.gz : the sounds and musics. The "sounds" folder in this archive must be put in the main game folder.
- ddream_graphics.tar.gz : all the Gimp and Blender files I produced for the game (some are just tests not present in the game). The Python script to export from Blender is also present. A map (close to the final version) of the level is available (level_001_plan.png).
- ddream_src.tar.gz : the complete source code of the game and the level editor.
(tell me if there is a problem with the downloads, I will try to upload the files somewhere else)

In each archive, the same README explains how to play the game, how to use the editor and various other things as the sounds and musics attributions.

I know it is not polished, my TODO list is not completely empty on this one, but I do not think I will work on it any more.
All the files I produced (ddream_exe content, ddream_graphics content and nearly all the ddream_src content; see the README for details) are placed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/).

I hope the next project will take less time to complete...

2
Sign in to follow this  
Followers 0


0 Comments


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now