• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    316
  • comments
    485
  • views
    321012

Using NuGet to Manage Dependencies

Sign in to follow this  
Followers 0
Jason Z

561 views

Managing Dependencies


Hieroglyph 3 has two primary dependencies - Lua and DirectXTK. Lua is used to provide simple scripting support, while DirectXTK is used for loading textures. Both of these libraries are included in the Hieroglyph 3 repository in source form. This allows for easy building with different build configurations and options, but it also comes with a number of costs as well.

First of all, you have to manually update your own repository whenever your dependencies make changes - or risk falling behind with the latest and greatest changes. In addition, since there are lots of source files in each of these dependencies, it bulks up the repository which makes cloning slower and increases the size of the repository overall.

Another big down side is that when you rebuild the entire solution, you have to rebuild all of the dependencies as well. This is sometimes a good thing (as mentioned above about the various build options) but in general it just adds time to the build process. Since the dependencies don't really change very often, then doing a full rebuild is needlessly longer than it should be.

Managing Dependencies with NuGet


With the most recent commit of Hieroglyph 3, I have replaced the DirectXTK source distribution with a reference to a NuGet package. If you aren't familiar with NuGet, it is basically a package manager that you can use to automatically download and install pre-built dependencies. This is actually old news for .net developers, who have had access to NuGet for quite some time. However, for native C++ developers, this is a relatively new facility for managing the type of dependencies discussed above.

The package manager console is built right into Visual Studio, making it easy to count on your users having access to it. Overall, I spent about 10 minutes trying things out, and with a single 'Install-Package directxtk' command, I was in business.

So now, I have a single XML file that references direcxtk, and when you build, the needed library and include files are automatically downloaded if they haven't already been. This actually solves most of the issues mentioned above, without bulking up the repository with large lib files. I'm trying this out with the DirectXTK first, and if it works out well then I will also update the Lua dependency as well.

In fact, if it works as well as advertised, I may even build a NuGet package out of Hieroglyph 3 for simple installation and use of the library...

0
Sign in to follow this  
Followers 0


0 Comments


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now