Jump to content
  • Advertisement
  • entries
    114
  • comments
    273
  • views
    600663

Apparently murdering babies is off the table - WoA2 contest

Sign in to follow this  
Servant of the Lord

1591 views

So the week of awesome contest has just began, with the theme being "The toys are alive!".

My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it. We're making a small tactical game where you play a group of mice defending their wooden-block fortress against the toy army soldiers marching forward to drive them off the land.

Here's the my concept sketch from last night:
ByJb0NICYAEaCVX.jpg

I was originally suggesting we have mother mice laying on a nest with her kits/cubs/whatever, that the toy soldiers murder if you let them reach that point. The artist didn't go for it. ohmy.png

So we're going in a more gameplay-first direction, instead of a political-commentary-on-the-bloody-cost-of-toy-wars direction. laugh.png
Sign in to follow this  


7 Comments


Recommended Comments

Interesting concept, I can see that going the "army men" way, didn't think of that, nice one!

Share this comment


Link to comment

Isometric, grid-based. But I'm not sure how visible the grid will actually be. It'll probably be very subtle transparent grey lines, if visible at all.

Share this comment


Link to comment

You should have told the artist they were mutant zombie mouseketeers ready to consume the world and turn it into an undead disney theme park.

Share this comment


Link to comment

Hah, this sounds rather cute and fun! ^_^

 

 

I was originally suggesting we have mother mice laying on a nest with her kits/cubs/whatever, that the toy soldiers murder if you let them reach that point. The artist didn't go for it.

Your artist's reaction shocks me--shocks me, I say. ;P

Share this comment


Link to comment

Mmmm, isometric tactical game. Makes me want to play X-Com: UFO Defense force. But not until NEXT week. :)

 

Good luck man,

- Eck

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!