It is time to briefly present my new project: Shoot (a codename until I can think of something better). It will be a shoot'em up with the player controlling a spaceship.
Here is the spaceship made in blender:
[sharedmedia=gallery:images:5637]
The red parts are the weapons.
And a quick mock-up, in Blender too, using some old models to get an idea of the style and the view:
[sharedmedia=gallery:images:5638]
I would like to use this view but I will have to check if it is playable and not too difficult to code the bullets trajectories. I have a simple way of handling this, I will have to validate it.
The action will take place above ground (low and high altitude probably), in deep space, above huge stations or spaceships maybe, ...
I am currently working on some individual parts in small test applications:
- random terrain generation
[sharedmedia=gallery:images:5639]
- "manual" terrain modification
[sharedmedia=gallery:images:5642]
- automatic objects placement for rocks, trees, asteroids, ...
[sharedmedia=gallery:images:5640]
[sharedmedia=gallery:images:5641]
I think the next step will be to make some code to get objects moving on fixed paths and finish writing the "story" with the descriptions of the various environments.