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End of day 6 - TWoA

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Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit something playable... or my artist might end up strangling me.

I got the mice and soldier to actually fight each other, but wasted hours trying to figure out why half my sound-effects weren't playing, and why all the animation frames kept on flickering. Anyway, `tis resolved now. Gameplay is progressing.

Speaking of ze artist, she finished these soldiers:

BylzY3rCEAAkFY4.png


I recolored the sniper mouse to make this rifleman-mouse. There will be different "classes" of soldiers (Shotgunner, Rifleman, Semi-auto, Machinegun) and different "classes" of mice (Shotgunner, Sniper, Rifleman, Pistol).

The soldiers are intentionally not animated. They move forward like plastic. This was a design decision I made at the beginning, way back on Day 1, but boy am I glad about that! laugh.png
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Heh, at Day 1, I had grand visions for my game. We had a toy ambulance as a healer, a helecopter to deploy units or pickup the wounded. A stream of "supply points" to buy reinforcements each round... Lots of stuff got cut, but I'm still happy with the game. 

 

Good luck in the last leg. Cut what you don't have, polish what you do. SHIP IT!

 

- Eck

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