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Did not give up

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I kept flip flopping on what I wanted to do. It is hard for me to give up on trying to make a 3d game. And I also want to add a lot of material to a game, I love customization. So I decided to try and limit myself forcibly by doing this on Android. Most people are not going to have a gamepad with it, and on screen ones are hit and miss. So I am making sure I keep it simple enough to be effective with only a touchscreen.
In the last two weeks (in between work), I have make a tile-map editor and character animation editor.

Right now I don't have a screenshot of it actually working on android simply because I am re-writing the loading of the character right now. I switched from text based to binary, also added more information per frame of animation. The character is moving and collision detection is working (albeit with a couple of bugs). So far so good..
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