Jump to content
  • Advertisement
  • entries
  • comments
  • views

Beta Version 0.6

Sign in to follow this  


Beta Testers,

I've got an updated build for you, iOS and Windows. Version 0.6 has the following fixes:

  • Improved hover information for items:

    • The item name is red if you can't use it.
    • The item name is yellow if you aren't proficient.
    • Weapons display their attack damage.
    • Armor displays the defense bonus.

    • Warning if you try to buy an item you can't use, or are not proficient.
    • Warning if you try to wield a non-proficient item.
    • On the inventory screen, show the actor's attack bonus, attack damage, and defense bonus.
    • Reduce shield penalties so it sometimes makes sense to wield a shield even if you aren't proficient.
    • Add a '-' button to the attribute screen so you can adjust attributes without totally resetting.
    • Make the whole party the default selection, instead of just the first actor.
    • Allow 'y' and 'n' keys to work on some dialogs.
    • Skip "1. Done" in talk dialogs
    • Leaving the Smithy took 8 hours of game time (oops!).
    • On iOS, show the title for dialog boxes.
    • On the actor info screen, show the Singing and Wands bonuses (if non-zero).
    • Fix some items and spells so the name is not truncated in the hover.
    • Fix faction names so they aren't truncated on the actor info screen.
    • Display a dialog when an enemy surrenders to make it more clear what has happened.
    • When someone surrenders, cancel all attack orders against him.
    • Fix a pathfinding bug with using objects. For instance, the bed in the first house.
    • If HP go negative due to a non-damage spell (poison or whatever), the actor should die immediately.

      A couple of other bugs came up:

      • I didn't totally fix the pathfinding issue... more work needed.
      • If there is only one actor in the party, default selection should be him, not the party.
      • Potions can affect more than just the user. (Courage is where I noticed this).
      • Lights that are hidden behind a closed door are still providing illumination.

        However, I wanted to get a build out to you guys, so I am still working on those.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!