Jump to content
  • Advertisement
  • entries
    207
  • comments
    220
  • views
    227877

Hide the stats? Never!

Sign in to follow this  
gdunbar

606 views

Courtesy of Rampant Coyote (http://rampantgames.com/blog/?p=8117), I saw an article on Gamasutra advocating hiding the stats in computer RPGs:

http://www.gamasutra.com/blogs/JamesCox/20141103/229306/There_is_No_5_Sword_in_Lancelot.php

The author has some thesis about telling stories instead of burying the player under a bunch of numbers.

To this I say... Hogwash! I want to see the numbers in an RPG, and know exactly what they mean. My games do the same, to the best of my ability. Here's a lovely screenshot from Temple of the Abyssal Winds:

gallery_98001_495_64756.jpg

Not shown is that almost every field in that screenshot can be clicked on to get even more information about the field. It's not all the way there yet, there's still some stuff that you have to look at the manual to figure out:

http://www.prankster.com/totaw/manual/rules.htm

But my ideal game, you can tell exactly what's going on with the numbers. Hopefully there are some others like me out there!

Geoff
Sign in to follow this  


1 Comment


Recommended Comments

Hogwash, indeed. Personally, I'm not at all in favor of this whole "narrative first, then gameplay" wave that seems to be sweeping the nation, all the rage with the kids these days. Those kids can get the hell off my heavily-numeric and flagrantly-absentl-story lawn. If I want narrative, I read a book. Games scratch a wholly different itch for me.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!