The author has some thesis about telling stories instead of burying the player under a bunch of numbers.
To this I say... Hogwash! I want to see the numbers in an RPG, and know exactly what they mean. My games do the same, to the best of my ability. Here's a lovely screenshot from Temple of the Abyssal Winds:
Not shown is that almost every field in that screenshot can be clicked on to get even more information about the field. It's not all the way there yet, there's still some stuff that you have to look at the manual to figure out:
But my ideal game, you can tell exactly what's going on with the numbers. Hopefully there are some others like me out there!