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Computer Programming: Disorganized Complexity

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The one thing that has plagued me is the disorganized complexity of the whole computer programming situation.

Gist, Gits, Stack Overflow, Gamedev.net, IRC freenode, branches, forks, etc.

There are a billion ways to do a billion things.

I called it all "Disorganized Complexity."

It seems I wasn't the first to coin the phrase:


A quote from the passage:
[quote]Disorganized Complexity[color=rgb(0,0,0)][font='Lucida Grande']

as a system with zillions of disconnected parts, operating in random fashion, and their interaction is chaotic and predictable - not based on intentional engineering, but through probability and chance computations


I have been wondering if there is a way to organize this complexity.
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