- I had a sign error in the DOF testing, now its fixed, and the DOF is based on the "Skylanders DOF".
- The shadowing has also improved using better filtering.
- Now the engine has better support for specular maps.
- Displacement is working although is a Work In Progress.
I'm planning on making the GI work on a large scale. Using a cascaded approach.
EDIT: Forgot to disable debug mode, I promise that the fps is higher!
GI: ( Really bright because light is shining directly on the cloth )
Until next time!