- I had a sign error in the DOF testing, now its fixed, and the DOF is based on the "Skylanders DOF".
- The shadowing has also improved using better filtering.
- Now the engine has better support for specular maps.
- Displacement is working although is a Work In Progress.
I'm planning on making the GI work on a large scale. Using a cascaded approach.
EDIT: Forgot to disable debug mode, I promise that the fps is higher!
GI: ( Really bright because light is shining directly on the cloth )
DOF:
Until next time!
I get tired of seeing the Sponza being used a lot in graphics demos :D But great work on the engine, the GI looks good. What am I looking at in the bottom screenshot? The texture effect looks like it was just rained down on.