I created a simple test level to make sure everything was behaving - that units were attacking and moving correctly and nothing exploded.
So here it is, the full cast of Pixel Space Horror:
The units aren't done-done. Visually, most of the attacks use stubs. I want to add flashy VFX (particle systems, camera fun, full-screen effects) to make the game fun to watch. Not quite Atlus-level. I don't have those resources, and also I don't want to slow the game down the way Atlus does in their games. The stats need heavy tweaking - heavy, heavy tweaking after a lot of playtesting - and the writing for them isn't final.