Jump to content
  • Advertisement
  • entries
    22
  • comments
    11
  • views
    25514

Octree Voxel Planet

Sign in to follow this  
nhold

1543 views

Just some fun with octrees and voxels.

Basically as the observer gets closer the voxels break themselves down into more accurate pieces of the planets terrain. It's like a weird mix of octree and voxels.

sCjqm2Q.gif
Sign in to follow this  


4 Comments


Recommended Comments

Hey thanks, I just have to optimise the rendering and make the culling work a little better and then I think it should be decent enough to use for a full earth sized planet.

Share this comment


Link to comment

Agreed, very interesting -- I'd love to see what sort of visual you get with basic texturing (even just solid-coloured blocks) and a first person view.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!