Pixel Space Horror Levels
Published January 12, 2015
During this phase of development for
Pixel Space Horror, I'm focusing on content. Specifically, I'm trying to get the first 15 levels roughed in - not final, definitely not polished, but playable.
I'll keep this update short on words and instead just show you:
How am I going to rationalize a graveyard on a spaceship? I'm not.
Graveyards on spaceships need no justification, imo.