Jump to content
Sign in to follow this  
  • entries
  • comment
  • views

Revised Combat

Sign in to follow this  


Holidays are over, so progress got slowed down. But I try to get something done every day.

During the week I got another area done and minimized the work for copying and creating another one. I also balanced some stuff ...

The most important thing I did was changing the values and calculations combat works with.
Defendig is not something you do when the enemy charges an attack, but it gradually increases with each defense action and decreases when you don't defend. This should make defending (especially against strong enemies) more important.
Status effects will now decrease over time, depending on the characters resistance against the element.
There's also some other stuff concerning agility so that effects aren't applied too often.

The current plan:
I'm going to work on new content (enemies, quests, skills, areas) during the week and new stuff (inventory, dungeons, boss battles) on the weekends.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!