...a little late, I know.
[twitter]brian_matthys[/twitter] has been bugging me, relentlessly to post another update.
But, for those of you who know me best; I often get wrapped up in the implementation, more so than the telling.
Current Status of Revel Immortal
I am happy to report that I am finished with the 'containers/stores' code; we now have the ability to place chests/containers; and of course NPC 'shops' around in our game world:
Brian also made some great strides in implementing an 'audio driver' strategy so that we can support Internet Explorer 9+
...for those who are unaware IE9 and above (to date) use the Abysmal HTML5 'audio tag' API; instead of the much more capable, WebAudio API; supported by most browsers.
So now we simply auto-detect for features and switch to a lower quality driver if need be; and inform the player in the settings window:
I've also been doing more work on new environmental graphics; as well as editor features to support them; notably a system to 'auto-map' collision spaces based on input graphics.