Jump to content
Sign in to follow this  
  • entries
    3
  • comments
    0
  • views
    3201

The beginning...

Sign in to follow this  
gabereiser

1152 views

Back in 2007 I started work on Reactor3D, a 3D game engine for XNA. Originally planned as a commercial product, Myself and a few others worked on it. Pretty soon though, the two other people who were working with me decided to put their development efforts into other projects. That was fine and I continued solo...



Almost two years later, I released a beta version to a few developers who loved it. There were bugs, there were missing features, but for the most part it was a successful engine. I decided to build a game in 15 days with it, a match-3 puzzle game called Alchemist and released it on XBox Live Indie Games. While the game itself was a complete flop, it did prove the engine was ready for main stream development.

I released it.



And the community cried about the lack of features... and I took it personal... ...and I quit.

I open sourced the license and soon after Microsoft released XNA 4.0, breaking my engine because of API changes and I never bothered to go and update the engine code. So it died really quickly.

Well...



I was dumb. What I should have done was to start to convert it all over to C++ and OpenGL. I didn't.

So, while back then I was pretty much fed up with indie game development and tools development I decided that this time around, I'd build it for me, as a passion to myself. No commercial plans, open development, open source, open mindset, with no promise of features, I'll just see how it evolves.

So I would like to welcome you all to my journey. My tools are still somewhat the same, C#, mono for cross platform support. Only this time, OpenTK (OpenGL4.5 context) and OpenAL.

I've already got a good foothold and brushed back up on my 3d math knowledge. I've got a decent code base going.


Those interested can take a look at: http://code.reisergames.com
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!