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Great news! Medieval Story has been greenlit! Since I don't update this journal as often as I should there might be readers wondering what Medieval Story is about. Well, here's a short summary...

Medieval Story is a single player game which features action, puzzle and RPG elements. It is played from an isometric view point which can be zoomed in and out.

There are no experience points to be earned (so no level grinding). Instead different equipment and potions make your character stronger. Players can follow the main story arch and finish the game more quickly, however it is encouraged to explore the world. The game will be episode based and the world will get larger as I release new episodes.

Medieval Story is currently in content creation phase, progress is pretty slow since I am making the game on my own. The last few weeks I have focused on script writing, dialogs and map making.


This is done using lua, a scripting language used in many other applications and games. I use it to control character dialogs, changing of maps, setting character and object properties among other things.


The dialogue is displayed via a special a GUI window. Here you can follow the conversation and make critical choices for how the story will unfold. Alongside the conversation is a hand drawn character portrait for each NPC you meet.

Map making

I have developed a level editor called Nimrod the Isometric editor. Nimrod (for short) is tightly connected to the game. It can place actors and objects, assign scripts and set animation behaviour among other things.

The game will be released on steam in the near future.


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Thanks for reading!

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I remember reading about this game several months ago. You were sharing your progress regarding multiple resolution support if I remember correctly. Glad to see that you got greenlit :D


The game looks fantastic, by the way. I really like the world map; it makes me want to explore the crap out of it.

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