Jump to content
  • Advertisement
  • entries
  • comments
  • views

Getting a little pushy

Sign in to follow this  



My art studio class has been kicking my ass with deadlines, so I haven't had much time to do development stuff this week. I've been trying to figure out how to get blender to render normal maps so I can get an art-pipeline up and running.

So my roomate was like "so what if you could push in your game too?" So I used it as an excuse to sort of clean up the codebase and add some pretty tweening as a result of the GameDev thread about Juicing up Your Game, before I tackle moving platforms in warping space, which sounds god-awful.

As a result of adding a pushing mechanic, I found another glitch in the physics engine. Which is a shame, because I thought I would finally never have to ever open up that file ever again. It has something to do with outer edges of things, but I haven't quite figured it out yet.

So here's a little video of me playing around with the mechanics in a little demo world. Bugs start at 1:35, where you can see the weird edge glitch. Other than that, though, there's not much going on. Sorry I left the debug HUD up for like half the video, I've gotten kind of used to it so it didn't occur to me that it was up too long tongue.png

Thanks for reading!
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!