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Got new particle rendering up and running ( Simulation Next! )

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So thanks to this awesome community I got my particle system up and running using structured buffers. My next step will be simulations with it, my goal is to make my particle simulation in the world entirely GPU based.


Thats all, until next time!
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Hehe, nice.
Just as a hint, if you discover your geo shader is the bottleneck (it can be, but the quad expansion wasn't that bad on my NVidia), read Vertex Shader Tricks.


True, I don't really need the geometry shader. Thanks!

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