A long time since we last posted some information about Gnoblins, but eventually we are back with some great news.
First off, I will explain the reason behind the long period of silence. After we have released the first versions of Gnoblins, getting the first feedback of testers and gamers, it got clear, that the game was somewhat confusion , unfinished. Our attempt to create a hybrid game seemed to make it obviously very confusion for a lot of people.
For one we got the RTS gamers who didn't get warm with the first person interface to get into the dungeon building aspect of Gnoblins. On the other hand many people ignored the dungeon building part at all, just seeding a feature poor first person RPG. This put us in a really frustrating dilemma. a gimmick, an additional feature, the first person mode just stole the show of the core concept of Gnoblins.
Afterwards we first tried to fix it, but this was a very daunting experience. Like pulling at both ends of a rope at the same time, supporting one feature results in some design issues at the other end of the game. We had to admit, that we tried to create two games in one which doesn't seem to work very well. At this point we were really close to abandon the project at all.
But we put just too much passion in this project and after getting green-lit, we wanted to change the situation.
The only valid solution seemed a complete restart, going back to the core concept of Gnoblins, focus on this concept and start a massive re-factoring. This has been done behind closed doors, without any public information leaking out. The reason was simply, that we would like to present progress instead of talking about it all the time. We wanted a proof of concept first, a working foundation before presenting it to the public.
This time has come now. Here is the first glimpse a the completely reworked Gnoblins game. This time we focuses completely on the gnoblins and dungeon building aspect, cutting off the first person mode and the RPG player avatar. The game is presented in a more traditional bird-eye view, the dungeon building part is mostly integrated in the view. Thought the player avatar has been removed, some important features has been moved to the gnoblins instead. In example you are now able to take a handful of your minions to explore parts of the dungeon, fight creatures and find treasures.[/quote]
I needed more than a year for the refactoring.. but eventually I'm really proud of it. Here are some screenies
and a video, have fun
Btw. I used blender as video editing tool and I'm really impressed about the quality, workflow and simplicity of the video editing feature of blender, thumbs up