Revel Immortal, Alpha version 22 is now live!

posted in A Keyboard and the Truth for project 96 Mill
Published April 16, 2015
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I am happy to announce that Revel Immortal, version 22 Alpha is now live!
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Some of you may remember about this time last year, when we set out to take some time and make Revel look better and play better.
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...well sadly it took a lot longer than we hoped; but for all that, version 22 is a great improvement.[/font][/color][color=rgb(20,24,35)][font=helvetica]

Keep in mind, Revel Immortal is still in Open Alpha, this means the game, and its design are still subject to change, are are not nearly finished.
So, give v22 a try, and we'd love to hear your feedback; it will help shape future updates to come!
http://edigames.com/revelimmortal[/font][/color]
Previous Entry Alpha Notice
6 likes 7 comments

Comments

Navyman

Okay this is okay to sound bad, but I got stuck in the map sad.png

*I needed to double click on the location. Additionally, I was wondering if there is a way to re-bind the keys?

April 17, 2015 05:40 PM
EDI

Hahaha, no it doesn't sound bad; this is a bug that was discovered last evening actually.

If when in the travel map, you click the top-most icon (aullianis); it can cause a crash.

The bug has been fixed in v23 and should be live this weekend.

...or if I am completely off-base, do please let me know :D

April 17, 2015 05:45 PM
Navyman

Okay, good. Thought I was missing something very easy.

After playing for more than a handful of minutes. I have to say that the lighting and shadow are great.

Couple of ideas:

Is there a way to show the keys that the functions are bound to?

I know that the movement is wasd and qe rotate the character.

F is the hand usage.

However, I can't seem to find what allows me to talk to people. I did enjoy that in an earlier version.

April 17, 2015 05:50 PM
EDI

@navyman

not currently; but we're going to add a toggle-able help overlay for the main UI which will also list shortcut keys for various areas.

F also talks to people, but like everything else you must be squarely adjacent to them.

There is currently... not so much a bug; but a tendancy for single key-presses of WASD to result in two-tile traverses, we're going to tweak that so, single tile traverses (for lining up/fine movement) are more the norm; and double/continued motion need to be more deliberate.

April 17, 2015 05:53 PM
Navyman

Okay. I was able to talk to someone. Just took a lot of movement. do you have to be right in front or is the area around them able to be triggered?

April 17, 2015 05:59 PM
EDI

You must be directly adjacent to an NPC to talk with them, this is to avoid being unable to speak with a npc, or interact with a nearby structure should the distances between them become ambiguous.

As said above, it is a bit tricky to do right now, but some tweaked control authority should help.

April 17, 2015 06:05 PM
EDI

Changelog thus far for v23:

http://edigames.com/bugs/changelog_page.php


Revel Immortal - 23 (Not Yet Released) [ View Issues ]
======================================
- 0000095: [General] speaking with Elgar results in crash. (raymondj) - resolved.
- 0000094: [General] create room announcment animation (raymondj) - resolved.
- 0000093: [General] choosing aullianis from travel map causes crash (raymondj) - resolved.
- 0000092: [General] modify talkUI for a better look and the start of portraiture (raymondj) - resolved.
- 0000091: [General] unify/cleanup code for common title bars, close buttons and under-tab buttons (raymondj) - resolved.
- 0000090: [General] collide player against npcs (raymondj) - resolved.

April 18, 2015 02:53 AM
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