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Revel Immortal v23 is now live!

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EDI

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Greetings All,

As the title says, Revel Immortal v23 alpha is now live; it addresses a handful of issues found in v22 and adds a few small features.

As always you can find it here: http://edigames.com/revelimmortal

I would like the highlight the developer feedback button; which appears as a speech bubble on the gameplay screen; this is an easy way to deliver your feedback to us in the heat of the moment while playing.

Simply click it, type your feedback and click send; all such feedback is anonymous and will be used only for improving the game.


Without further a-do, here is the change-log:

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Create Developer Feedback button (

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) - resolved.

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speaking with Elgar results in crash. (

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) - resolved.

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create room announcment animation (

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) - resolved.

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choosing aullianis from travel map causes crash (

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) - resolved.

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modify talkUI for a better look and the start of portraiture (

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) - resolved.

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unify/cleanup code for common title bars, close buttons and under-tab buttons (

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) - resolved.

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collide player against npcs (

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) - resolved.

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The late game. When I was play testing one of my games I played the early game section so many times but rarely played the end game or later stages to find bugs.

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I see, well it is /all/ early game at this point per se.

It is being developed incrementally so in theory we should have good test coverae on sections as they roll out.

I suppose the equivilent of 'late game' bugs, here would likely be 'regression' type bugs, of new features or content that might cause issues with existing content that was thought to be 'in the can' already and so is overlooked.

Comprehensive unit testing in this case should help avoid some of that.

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